A list of Basic, Advanced and Superior techniques will be listed here.
Be sure to check rank requirements on the number of techniques, and the difficulty, allowed for your rank.
Rank requirements can be found Here
Explanation of the Technique system can be found Here
Be sure to check rank requirements on the number of techniques, and the difficulty, allowed for your rank.
Rank requirements can be found Here
Explanation of the Technique system can be found Here
Shinigami
Basic:Advanced:
- Spoiler:
- Bakudo and Hado spells ranging from 1 to 50
- Shunpo: Ability to move at very high speeds for a certain amount of distance.
- Ikkotsu (Single Bone): A powerful punch capable of doing medium damage to the opponent.
- Jishin kenshutsu (Seismic Sense): the ability to sense vibrations through the ground, "seeing" by sensing their surroundings and making a mental image of it. It allows for a 360 degree field of "vision", outside of normal line-of-sight. To operate, the user needs direct contact with the ground, preferably without something like shoes in between. It only works on earth-based material, including metal- cannot use the ability on non-earth grounding like ice or wood. It's also renderred useless against airborne opponents.
- Healing Techniques (4th Division only):
- Numbing Touch: For when anesthetic isn't available, this technique would allow the healer to anesthetize a patient for a procedure or for transport. Takes few minutes to apply.
Incantation: Unknown- Mend: Small wounds that are less than 6 cm in length and 2 cm in depth can be closed up by using reiatsu to encourage the edges of a wound to grow back together. Depending on the size of the wound, it can take between 15 minutes to an hour to close up a surface wound.
Incantation: "Break apart and return, turn and overcome. Unity from division before the sickle moon. Chiyudo #2, Mend."- Stretcher: The caster puts their hand several inches above the prone target and speaks the incantation. The injured person then gently floats two feet in the air and will float around, following the hand of the caster. The caster must keep their hand right above the floating person and keep their palm open. If they fail to do so, the spell will be broken.
Incantation: "Strapped by the air, bound by earth - brought to salvation by blood. Rejoice! Chiyudo #3 Stretcher."- Soft Breath: Reiatsu is used to cool and stop the further burning of surface tissues, removing excess heat without shocking the cells, and encourages the flow of fluids from the affected area. Lasts 1 hour.
Incantation: "Starvation of warmth, deep embrace. Spill across the flames and flow in the sky. Chiyudo #8, Soft Breath."- Cleansing Barrier: the user cups their hands together and gathers energy, creating a barrier 10 ft in diameter or the maximum allowable size in a given area. The insides of the barrier acts like a sterilized room. The barrier doesn’t stop people from entering or exiting however. All healing done inside the field has a 5% increase in efficiency and effect. The barrier lasts as long as the person who made it is still inside. Lasts as long as the user concentrates.
Incantation: "Cleanse the wasted land and purify the weeping moon. Grant a haven from the ravages of the world. Chiyudo #10, Cleansing Barrier."- Current: The user injects their own spirit energy into the patient, using it to force out any negative spiritual energy inside the patient. Takes 30 minutes to half a day, based on the difference in strength between the user and the person that did the damage.
Incantation: "Remnants of the past, be banished from the present. Thy presence is not desired. Chiyudo #12, Current."- Pressure Bandage: Creating moldable disk-like reitsu, the user constricts this reitsu onto wounds; used primarily in slowing or stopping the loss of blood with pressure, and the user must concentrate on finding and blocking leaks. Lasts half an hour.
Incantation: "Seeking the hidden, impeding the flow. Verdant follows itself, North rises below the West. Chiyudo #15, Pressure Bandage."Superior:
- Spoiler:
- Bakudo and Hado spells ranging from 50 to 80
- Hagane: The user's Reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakutō.
- Utsusemi (Cicada, referencing their molting): It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage.
- Senka (Flash Blossom): a special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's Saketsu (Chain Binding) and Hakusui (Soul Sleep) in one strike.
- Sōkotsu (Double Bone): Stronger than Ikkotsu, it is a powerful two-fisted punch.
- Blade extend: This technique is used by sending reiatsu into the users blade. This results in a dense compact reiatsu over the blade that can extend to a certain point on the users blade. The length depends on the length of the sword and the users focus on maintaining a balanced pressure. However, It'll make the blade slightly slower. the kido or rei around the blade CAN NOT bend meaning if the user clashes with someone it cannot bend and cut the opponent.
- Healing Techniques (4th Division only):
- Venom Scale: The users reiatsu concentrates around their wrist, visually turning into a green-colored snake. The user then uses these snakes to enter the patient's body, subduing any poison in the patient. Any poison in the patient's body will stop spreading. Any effects delivered by the poison will weaken by 50%. Lasts 15 minutes.
Incantation: "Seprents of Death - you who sleep in our grasp, you who dream of abyss. Open your eyes and bite. Chiyudo #13 Venom Scale"- Lacuna Release: The user focuses their reiatsu into the broken bone and increases the rate of removal of dead tissue while encouraging cell growth and the reconstruction of the hard outer calcium-phosphate matrix.
Incantation: "Entangle and tighten the cords above, devour and preserve in the darkness. Sift through the river and reverse the roots. Chiyudo #18 Lacuna Release"- Nui Me (Stitch, suture): The user forms thin threads out of reiatsu, usually from the hands, that can be manipulated as desired. The most common use is to perform emergency stitching on a large wound. The stitching is completely painless and can be quickly finished if the user is good at controlling the lines. Threads will only last for up to an hour before dissipating, so more medical attention should be provided. The threads are charged with energy and thus, are harder to cut or rip than normal sutures.
Incantation: "The threads of fate have not yet given up on you. But the scissors creep ever closer so open your eyes and take in everything before it is too late. Chiyudo #23, Nui Me."- Clear Sight: Using their hands to create a clear green disk on the patient's body, it allows the user's vision to penetrate the tissues of their patient and observe any damage or gross disease states that may be present.
Incantation: "Obscure the flight. Rendering darkness. Four cranes standing. Open the eyes of the soul and return to the twilight. Chiyudo #30, Clear Sight."
- Spoiler:
- Bakudo and Hado spells ranging from 80 to 99
- Shunko: A special form of Kido. To perform it, the user must connect his arms, legs, or fists against the enemy's body. They then release a burst of Kido energy from the connected body part that passes through the enemy's skin, dealing no external damage, and directly attacks the enemy's insides. Using it on a limb, such as an arm or leg, can leave the muscles so damaged that the limb goes numb. When used on the torso, the victim can sometimes begin to cough up blood from the internal damage. However, Firing it repeatedly can put the user in severe fatigue.
- Healing Techniques (4th Division only):
- Dark Tendril: Several black, sharp ended tendrils that can grow to a maximum of 40 cm sprout from the casters hand. The caster has full control over the motion of these tendrils. The caster can also optionally have tendrils phase through a portion of the target, leaving no physical wound, (mainly used to attack parasites without causing damage to the target). Even though the target won't suffer physical damage if phased, the pain of being pierced will still be felt. The tendrils can only be phased once per casting. In the end, the parasite will still need to be removed physically through other means. The tendrils can also be used for offense as well but mainly piercing attacks. They are very easy to cut through so they can't really be used defensively.
Extension: Dark Burst- Dark Burst sends out a surge of violent spirit energy through the tip of the tendrils. The energy burst will destroy the tendrils however.
Incantation: "The wisps of the dark hunts and seeks out a soul. The wisps of the dark entwines and pierces a soul. The wisps of the dark fades and disappears with the soul. Chiyudo #35 Dark Tendrils."- Black Gut: The user creates a clear green kido orb, then places their hands upon the patient's abdomen, causing all of the poison and wounds in target's body to immediately rush into the abdomen area and seeps through the skin right into the reiatsu orb. This orb then may be dissolved at the caster's will. Takes hours, and may fail if the patient carries to much damage or poison.
Incantation: "White honor, red blood, black corruption. Open your hara and show us the purity. Chiyudo #47 Black Gut."
For a more in-depth explanation of what spells do, please check the Bleach wiki Here
Hollow
Basic:Advanced:
- Spoiler:
- Sonido: Ability to move at very high speeds for a certain amount of distance
- Bala: A weaker variant of the Normal Cero, though much faster, and with more concussive force.
- Cero: A normal Cero, fired from your character's specific pose for firing one.
- Cero Orbe (Orb Cero): is an average cero, based around condensing a normal Cero into a ball. It is usually emitted from the palm, or the mouth. It can be fired at medium range to strike the target at high speeds.
- Cero Bubble: Basically the same concept as a Cero Orbe , only they are much smaller, and resemble bubbles. Ejecting many from either, or both hands, they bubble out, and float. They do not detonate until impact. They do less damage individually than a large cero, but due to their mass numbers, they can deal hefty damage if enough strike the opponent. Generally 7 or 8 bubbles is enough to deal a hefty amount of damage, of the 20-30 released per usage. The bubbles are rather slow moving. On a scale of 1-5, with 3 being the speed of an average cero, and 5 being a bullet cero, the bubbles would consist of a speed of 1. They are not projectile ceros, as they float and hover, each about the size of a coin.
- Cero Horadar (Piercing Hollow Flash): is a cero invented by Gousuke after his transformation into an arrancar. He extends his right arm and fires a small, very fast bullet-like beam/laser of red cero from his index finger, which barrels down and pierces through an opponent. Able to be fired exceedingly quickly while maintaining precise aim.
- Cero Viga (Zero Beam): Is a variation of cero that was made for continuous use. It can be fired for ten seconds straight without any loss in power or size. The power and size of this cero depends upon the user.
- Especho Cero (Zero Reflector): is a somewhat powerful type of Cero in which the user will create a large thin rectangle of Cero that emits from their palm. It can deflect projectile attacks, but cannot stop physical attacks such as a strike from a Zanpakuto. It can however crack, like a mirror.
- Luna Paso Cero (Moon Step Zero): is a Cero expelled from the user's feet to propel them through the air. By controlling the power of the blast, the technique can vary. A powerful blast can cause the user to rocket upwards, but damages the ground they were standing on. By doing this repeatedly, the user can zigzag through the air. A weaker blast will merely cause the user to "hop", but if done repeatedly, the user can literally bounce on thin air, allowing them to cross gaps by bunny-hopping across them.
- Cero Circunferencia (Cicumference Zero): is a Cero that radiates outward, blasting everything within a radius. The distance it travels can be controlled, but it takes an immense amount of energy to use. Blasting a large area more than once or twice can kill the user.
- Cero Sierra (Saw Zero): is a Cero that Arrancar can summon above their open palm and throw. It takes the shape of a disk, and can grind and cut through things like a buzz saw. Cero normally explodes, so to be able to grind and cut, the energy in Cero Sierra is very condensed and compact, making it unstable and very difficult to create and maintain.
- Cero Taladradora (Drill Zero): is a Cero that is performed by spinning whatever bodypart the Cero is produced from. This turns the Cero blast into a drill that can drill right through the target. Due to being a drill instead of exploding, it is made of heavily condensed energy, and thus is unstable and difficult to create.
- Violeta Fuego (Violet Flame): is a Cero-like ability. It allows the user to fire off blasts of purple fire in a manner similar to a Cero blast. They can also coat their arms in this purple fire to add extra damage to their attacks.
- Instantaneous Cero: A seemingly instant Cero. This is highly similar to a Bala attack, only with a much vaster amount of power and speed than Bala. However, it more quickly fatigues the user than with a Bala.
Superior:
- Spoiler:
- Hierro: The user's reiryoku condenses, creating a steel-hard skin strong enough to block a Zanpakutō.
- Cero Parejo (Twin Zero): is two Cero blasts fired from both hands at once. Each shot has the same strength of a regular Cero.
- Cero Ametralladora (Machine Gun Zero): is a series of smaller, weaker, rapid-fire Cero blasts. It can be somewhat draining if used for extended periods.
- Cero Artimaña (Trick Zero): is launched like a normal Cero however when launched the Cero dissapears and reappears behind the target making it an effective sneak attack.
- Cero Ave (Bird Zero): fires a cero wave in the shape of a bird with outstretched wings. It is capable of being remotely controlled, but really is only slightly more powerful than a regular Cero.
- Cero Calcina (Zero Mortar): is a special variation of Cero that is used in a certain way. By focusing a small crimson colored orb of Cero upward into the sky, and then releasing it when in the stratoshpere, multiple Crimson colored blasts of Cero will rain down on the target. To use Cero Calcina, the user must aim their Middle and Pointer finger upward and release the Cero.
- Gran Rey Cero: The user performs this technique by mixing the user's blood with the Cero. The result is a Cero with a much greater attack power and speed as well as a change of color unique to the User. This Cero is capable of disturbing the fabric of space. When the Cero is released it spins like a razor, compressing and decompressing due to sheer speed and raw power.
- Gran Impacto Cero: A powerful variation of Gran Rey Cero, Gran Impacto Cero (lit. Great Impact Zero) will launch a beam of Cero towards the sky, creating a large ring in the sky. The energy emmiting from the ring, will create a large sphereical ball in the dead center and will drop it at an extreme speed. The ball will explode when impact is made creating a devestating and destructive blast. It still requires the user to mix in their blood with their reiatsu to be able to use it.
- Blade extend: This technique is used by sending reiatsu into the users blade or claws. This results in a dense compact reiatsu over the blade/claw that can extend to a certain point on the users blade/claw. The length depends on the length of the sword/claw and the users focus on maintaining a balanced pressure. However, It'll make the blade slightly slower. the kido or rei around the blade/claw CAN NOT bend meaning if the user clashes with someone it cannot bend and cut the opponent.
- Spoiler:
- Cero Doble: The user swallows their opponent's Cero/Kido and returns it back to their opponent combined with their own Cero.
- Cero Metralleta: While the user is in their resurrection form they can use this technique to fire a barrage of Cero at their opponent.
- Cero Oscuras: A Cero that may only be used in Resurrection form. The user fires a Black Cero at their opponent, consuming 70% of their reiatsu in the process. This Ceros range is vast and it's power is great enough to take out a Vizard or half of Las Noches. This Cero is only rivaled by the 'Gran Ray Cero' or the power of a Captain. -Users should not use this technique inside the castle of Las Noches -
- Cero Deslumbrante (Blinding White Cero): This Cero is the counterpart of Cero Oscuras, this is a blinding white Cero which has a lower amount of power as the Cero Oscuras, although this blinds first the opponent and takes all the light from the immediate surroundings. It can only be used by Cero Masters in their ressurection forms with high amount of power.
- Cero Dividido (Divided Cero): can only be activated in ressurection form. To perform it he gathers energy above the top of his zanpakuto which glows dark purple. When enough energy is gather he can launch several ceros from the energy ball while it still retains its form. The blast are highly destructive and can actually home in on a traget making it extremley deadly and almost impossible to avoid.
- Cero Bestia (Animal Zero): is a Cero that takes a physical shape. By bending the Cero emmited from the user's hand, they can create animal shaped Cero beings. Each Cero Animal has aztec shaped markings along their body and lack eyes. They do not make noise, speak or growl as they are just condensed energy.
- Impacto Cañón Cero (Impact Cannon Zero): A special form of Cero. It is unlike any other Cero, it does not explode, and it deals no external damage.
To perform it, the user must connect his arms, legs, or fists against the enemy's body. They then release a burst of Cero energy from the connected body part that passes through the enemy's skin, dealing no external damage, and directly attacks the enemy's insides. Using it on a limb, such as an arm or leg, can leave the muscles so damaged that the limb goes numb. When used on the torso, the victim can sometimes begin to cough up blood from the internal damage. However, Firing it repeatedly can put the user in severe fatigue.
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